Ready Player One
What a project it was! Based on the book by same name (that i absolutely loved), it was a pleasure to work on this VR-Come-To-Life masterpiece, that brought many a nostalgic tears to my eyes.
Ready Player One was a massive undertaking, involving a large amount of post houses working in unison on various aspects of the movie. At Territory, who were responsible for vast majority of the movie’s motion graphics, visors and augmented reality elements, I was focusing hard on managing the ingestion and delivery of our assets to other studios such as DNEG. Every post house had their own approach and pipeline, which meant receiving (and sending) assets that had completely different technical requirements. One of my main tasks was to ensure consistency in both getting the incoming data processed as per our pipeline, as well as ensuring consistency across our shots for when we were delivering the final graphics onwards to other studios to incorporate into their workflow.
In addition, I was responsible for large amount of preliminary compositing, various prep work such as rotoscoping and 2D/3D scene tracking, as well as asset creation.
Roles: Production assistant, Ingestion, Export, Junior Compositor, 3D asset creation, Pipeline compliance
Done together with: Territory Studio
I was responsible for preliminary comps, which were used both for internal art direction as well as exporting our graphics to other studios.
Many of our graphics required unique approach when exporting out in a way that would be useable by other studios’ pipeline. I was one of the people responsible for the baking-and-adhering process used for most of the assets we delivered.